Hello,
I am trying to simulate wine being poured into a glass. I decided that it would be smart to fill an actual bottle with some liquid and animate the actual movement of pouring.
First problem I ran into was that Phoenix didnt accept the glass as an interactable object so I modified the thin glass and made it thicker - on the outside, so that I could delete that modification later so I would still have a thin glass in the rendering.
Problem solved, but then at some point somehow the liquid in the bottle (that is created by a box inside the bottle) began to penetrate the bottle and dripped out of it at very unreasonable places. See attached screenshot for the result and the settings as well as the max file (2014)
What am I (or is Phoenix for that matter) doing wrong?
Thanks again for any help!
Manuel
I am trying to simulate wine being poured into a glass. I decided that it would be smart to fill an actual bottle with some liquid and animate the actual movement of pouring.
First problem I ran into was that Phoenix didnt accept the glass as an interactable object so I modified the thin glass and made it thicker - on the outside, so that I could delete that modification later so I would still have a thin glass in the rendering.
Problem solved, but then at some point somehow the liquid in the bottle (that is created by a box inside the bottle) began to penetrate the bottle and dripped out of it at very unreasonable places. See attached screenshot for the result and the settings as well as the max file (2014)
What am I (or is Phoenix for that matter) doing wrong?
Thanks again for any help!
Manuel
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