I am working on my "wine-tasting" video and just poured some liquid into a glass.
I am having following problems:
Find attached a screenshot with a sample of the sharp upward shapes and the max file.
Thanks for any suggestions!
Manuel
I am having following problems:
- The liquid's surface is developing some sharp upward shapes. There is some motion going on but it doesnt call for these movements. These sharp small sharp shapes flickering out of the liquid are bothering. I already animated the viscosity and surface tension but they are still there.
- The liquid doesnt seem to be able to relax and take a steady form. Maybe the initial force of filling the glass is so heavy that it takes a long time to balance everything out. is there a way to make that faster? again, I tried animating viscosity and tension etc, but it still needs more time than I wish it did.
- I am really having problems with the way PhoenixFD is detecting and calculating the objects it has to interact with. Sometimes I have to make the glass really thick so no liquid is leaking, sometimes my original thin glass model is sufficient. Instead of modifying the model, isnt there an option to tell Phoenix how to react with the object (make the objects LOOK like they are thicker from the simulators point of view)? and to make that calculatable from the users point of view?
Find attached a screenshot with a sample of the sharp upward shapes and the max file.
Thanks for any suggestions!
Manuel
Comment