i got the reason, apparently an old problem that we had already fixed is rising again.
in the old versions of phoenix, a small piece of liquid was able to act as infinite source, this is because the classic advection is not preserving the liquid amount. it seems like this is happening again and the droplets stock to the wall are producing liquid, that falls and hits the surface, that is too fast and you have to observe the movement very carefully to see it.
beside this - decrease the liquid sharpness, this closeup scene makes the grid stamp very visible. you can even try to use strong surface mode, it was created especially to remove the grid stamp.
some surface tension also may be added, it plays important role in the small scale liquid behavior.
in the old versions of phoenix, a small piece of liquid was able to act as infinite source, this is because the classic advection is not preserving the liquid amount. it seems like this is happening again and the droplets stock to the wall are producing liquid, that falls and hits the surface, that is too fast and you have to observe the movement very carefully to see it.
beside this - decrease the liquid sharpness, this closeup scene makes the grid stamp very visible. you can even try to use strong surface mode, it was created especially to remove the grid stamp.
some surface tension also may be added, it plays important role in the small scale liquid behavior.
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