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How to render ocean surface and Foam/splash in different passes

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  • How to render ocean surface and Foam/splash in different passes

    Title says it all...
    Read in another post that its faster to render Foam/splashes without refractive Ocean surface present.
    But how do i do this correctly?
    just tried to set all objects but the PHXFoam object to Vray matte with Alpha=-1 in Vrayproperties, but the comp didn´t look right. I just checked the refractive Material and I hadn´t checked "Affect colors and Alpha", so that might have been the problem.

  • #2
    add an atmosphere render element, the foam/splash are atmospheres
    ______________________________________________
    VRScans developer

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