I actually just switched out your ship for our dummy ship and recalcluated with pretty much the same settings and then rendered with your Light setup, I might have changed the Image Sampler settings, that gave me about 13 Minute per Frame and lloked good.
Then I recreated the Sim setup in our final shot, I might have changed a couple of settings (because your scene was 1 Unit=20 cm and ours is in 1 Unit=1m i mulipltied a couple of values), which might have given me more foam/splashes.
Without foam and splashes the scne still renders pretty fast, even with Domelight+HDRI.
I´ll try again with your light setup and render settings, so I´ll know if it´s a problem with light/render settings or a problem with the sim.
We´re actually not using light cache throughout the whole project, i figured it´s faster to skip and still looks decent with only IRmap.
But can you please till answer my question on how to properly render the foam/splash pass, because I´ll probably have to use different Light setup for it and I couldn´t figure it out yet.
Then I recreated the Sim setup in our final shot, I might have changed a couple of settings (because your scene was 1 Unit=20 cm and ours is in 1 Unit=1m i mulipltied a couple of values), which might have given me more foam/splashes.
Without foam and splashes the scne still renders pretty fast, even with Domelight+HDRI.
I´ll try again with your light setup and render settings, so I´ll know if it´s a problem with light/render settings or a problem with the sim.
We´re actually not using light cache throughout the whole project, i figured it´s faster to skip and still looks decent with only IRmap.
But can you please till answer my question on how to properly render the foam/splash pass, because I´ll probably have to use different Light setup for it and I couldn´t figure it out yet.
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