try with the voxelization mode, by default it is inscribed, to hide the water borders inside the geometry, but you can test with center or even circumscribed
in the nightlies this option is placed in the interaction panel
btw, the noisy horizon is fixed, tomorrow will be in the nightlies.
in the nightlies this option is placed in the interaction panel
btw, the noisy horizon is fixed, tomorrow will be in the nightlies.
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