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Liquid through solid geometry
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Hello,
You must make sure the object is not hollow and has thick walls, thicker than a couple of grid cells. You may experiment with the object voxels (Interaction->Object Voxels), and also check the right click-> Phoenix FD properties - the object must be solid and you might want to try out "Clear cells". You can also override the voxelization from there. Do you happen to have any hidden sources intersecting this area or something else suspicious going on?
You can also check the latest nightly build to see if there's any difference.Svetlin Nikolov, Ex Phoenix team lead
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