So, I now need to make an oil spillage and need exact UV Coordinates for the shading.
I´m not sure how to do this properly with a phoenix sim I already created.
So far I created a dummy plane to position the UV Coordinates where they need to be in the scene (simple plane mapping, radial gradient map for the mask with tiling turned off.)
Then I copied that UV modifier and simply instanced it over the phoenix sim.
First try it worked, second try it didn´t...
Playing around it first seemd like it only worked if I had "preview" mesh ticked and the phoenix sim selected in the modifier stack.
Then I switched views and again only parts of the ocean extension rendered at all.
Is UV mapping supposed to work like this? What am i doing wrong here?
I´m not sure how to do this properly with a phoenix sim I already created.
So far I created a dummy plane to position the UV Coordinates where they need to be in the scene (simple plane mapping, radial gradient map for the mask with tiling turned off.)
Then I copied that UV modifier and simply instanced it over the phoenix sim.
First try it worked, second try it didn´t...
Playing around it first seemd like it only worked if I had "preview" mesh ticked and the phoenix sim selected in the modifier stack.
Then I switched views and again only parts of the ocean extension rendered at all.
Is UV mapping supposed to work like this? What am i doing wrong here?
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