Hi, I have a problem which I haven´t encountered before.
I have one shot that renders just fine up to a certain frame and after that I´m getting errors in the farm: Some nodes don´t render it anymore, and those that do, render the fluids black.
If I´m rendering locally I can see the ram usage spike very quickly during the "Building static raycast accelerator" stage, so I´m guessing it´s a Ram problem. I don´t understand why it´s only happening after a certain amount of frames (towards the end) though.
Skyline subdivisions are at 4, meshsmooth is also at 4.
The resolution is quite big because of the stereoscopy (4440 x 1080), maybe this causes the problem?
In that case it might help if I split the stereo images instead of rendering it in one pass.
I have one shot that renders just fine up to a certain frame and after that I´m getting errors in the farm: Some nodes don´t render it anymore, and those that do, render the fluids black.
If I´m rendering locally I can see the ram usage spike very quickly during the "Building static raycast accelerator" stage, so I´m guessing it´s a Ram problem. I don´t understand why it´s only happening after a certain amount of frames (towards the end) though.
Skyline subdivisions are at 4, meshsmooth is also at 4.
The resolution is quite big because of the stereoscopy (4440 x 1080), maybe this causes the problem?
In that case it might help if I split the stereo images instead of rendering it in one pass.
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