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  • Ram Problem

    Hi, I have a problem which I haven´t encountered before.
    I have one shot that renders just fine up to a certain frame and after that I´m getting errors in the farm: Some nodes don´t render it anymore, and those that do, render the fluids black.
    If I´m rendering locally I can see the ram usage spike very quickly during the "Building static raycast accelerator" stage, so I´m guessing it´s a Ram problem. I don´t understand why it´s only happening after a certain amount of frames (towards the end) though.
    Skyline subdivisions are at 4, meshsmooth is also at 4.
    The resolution is quite big because of the stereoscopy (4440 x 1080), maybe this causes the problem?
    In that case it might help if I split the stereo images instead of rendering it in one pass.
    Last edited by ben_hamburg; 25-02-2014, 06:28 AM.

  • #2
    By the way - do I still need to set default geometry to static or did that change after the official release? Because as I´m watching the render right now, the "Building static raycast accelerator" phase is at 18 minutes and not finshed yet...Changing default geometry didn´t seem to have any effect, so is there anything else I could do to reduce ramload?
    Last edited by ben_hamburg; 25-02-2014, 06:29 AM.

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    • #3
      I tried lowering skyline subdivisions and meshsmooth both to 2 and it seems to render now...

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      • #4
        Nope- still the same result: some nodes render, some don´t...

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        • #5
          yes, yesterday another user reported very high ram usage during ocean rendering, i bet it's related to the changes that we introduced last week, apparently in some cases very high triangle count is generated.
          this is a bug for sure, because by idea the changes decrease the triangle count, and in the test here it was exactly as planned.
          ______________________________________________
          VRScans developer

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          • #6
            Oh, alright then, thats unfortunate, but good to hear, because I was already thinking about doing a resim and hoping the issue would be gone then. So I´ll just wait on an update from you guys then, I still got some time to render. If it turns out to be a bigger problem, i´ll just resort to using Cap mode with vraydisplacement ocean and blend it in post.

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            • #7
              You can also use an older build from 17.
              V-Ray/PhoenixFD for Maya developer

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              • #8
                Ok, in case I can´t fix it otherwise I will revert to that build.
                Last edited by ben_hamburg; 01-03-2014, 06:37 AM.

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                • #9
                  Hi there, is there any news on the ram issue?
                  Because I ran into the same problem with another scene and that one is less easy to fix with Vraydisplacement and blending...
                  I already checked nightlies and I didn´t find a build from the 17th, there is one from 18th and one from 15th, which one should I revert to?

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                  • #10
                    The older one, from 15th. Can you test with it and repord back if the scene renders fine with it?
                    V-Ray/PhoenixFD for Maya developer

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                    • #11
                      it would be very helpful to send us the scene and the cache file that produces the problem, i hope we will be able to fix it in short time.
                      no need to send the full production scene, just the simulator and the camera, can remove the geometry
                      ______________________________________________
                      VRScans developer

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                      • #12
                        I´ll strip the scene and send it to support. I might have to send the cache file via wetransfer because it´s around 80 MB.

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                        • #13
                          ok, thanks!
                          ______________________________________________
                          VRScans developer

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                          • #14
                            ok, the bug is fixed, try with the tomorrows build
                            ______________________________________________
                            VRScans developer

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                            • #15
                              Ah, that´s great, right in time for the weekend render marathon!

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