For the video without noise it's a plane with vraydisplacementmod. So you mean vraydispmod is flattening the plane at the horizon? But shouldn't vray resolve the noise no matter what's causing it?
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www.strob.net
Explosion & smoke I did with PhoenixFD
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But shouldn't vray resolve the noise no matter what's causing it?
my advice: try to play with the "max ray intens" parameter, it limits the contribution of the rays. when a single ray hits the sun, it contributes very big number, and even many samples with lower result can't suppress the contribution of this single ray. that's why you can set a limit to the ray contribution.______________________________________________
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Well my solution for ocean shots is now to use a plane with vray displacementmod but if I have time I will create a test scene one day to see if the phoenixfd ocean can be used without noise.
__________________________________________
www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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