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foam bug

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  • foam bug

    Found a new bug
    I have my phoenix sim in the main scene with lighting etc - i'm xrefing in some background details which is basically just a bunch of forest and railclone objects.
    Rendering it locally, it works fine. rendering over the network there's no foam. If I disable the xref, the foam shows up in the network render - and if i merge the xref in the foam works. it's only with the xref, and only through backburner. foam simply disappears.

    I'll get a scene together if you cant reproduce it, it'll take me a while though because I have to catch up with some other stuff.


  • #2
    thanks for the report
    ______________________________________________
    VRScans developer

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    • #3
      I am also getting a pretty serious flickering on this scene that I cant pin down... tried changing ray bias, water levels, turning gi on/off, light cache in foam rendering on/off, disabling liquid shadows etc. slight changes to the size of the flickering patch but never fixes it.

      Here's the raw lighting which it is most visible in:
      these are 1 frame apart, but it flickers like crazy nearly every frame.

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      • #4
        can you send the scene and two cache files?
        ______________________________________________
        VRScans developer

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