Hi,
I'm busy doing some tests for a shot i need to do. I'm using a sphere object for the test now, but will be a character coming out the water. Issue iIm having is that fluid cells are being created inside the object, but only on the polygons where the normals are facing downwards.
I've attached 3 images, you can see any polygon that has it's normals facing slightly in the negative direction fluid cells seem to stick to it, then begins to fill up from the inside. I then added a edit poly to test it that was the case, I deleted the lower poly's and made sure there weren't any polygons facing down which seems to work (except for the bottom capped poly) 3rd image is just the object rotated to show the same effect. I have added a shell modifier to add thickness and the same effect happens.
Any idea why this would happen or something I'm not doing right to fix this? I have made the sphere a solid object and told it to clear inside. SPF set to about 12. (This is a low res sim but same results when having a higher res sim). Also using the latest nightly 2.2 build.

Thanks
Hayden
I'm busy doing some tests for a shot i need to do. I'm using a sphere object for the test now, but will be a character coming out the water. Issue iIm having is that fluid cells are being created inside the object, but only on the polygons where the normals are facing downwards.
I've attached 3 images, you can see any polygon that has it's normals facing slightly in the negative direction fluid cells seem to stick to it, then begins to fill up from the inside. I then added a edit poly to test it that was the case, I deleted the lower poly's and made sure there weren't any polygons facing down which seems to work (except for the bottom capped poly) 3rd image is just the object rotated to show the same effect. I have added a shell modifier to add thickness and the same effect happens.
Any idea why this would happen or something I'm not doing right to fix this? I have made the sphere a solid object and told it to clear inside. SPF set to about 12. (This is a low res sim but same results when having a higher res sim). Also using the latest nightly 2.2 build.
Thanks
Hayden
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