Hi. I'm trying to make an animation of one of our real ships called Skandi Aker simulated through water with Phoenix. It is 27 m wide and 156 m long. I have a very detailed 3d model of it, but have choosen to use a dummy hull for the simulation.
I went through the excellent new ship tutorial on youtube yesterday and set up a scene with my hull. I'm quite satisfied with almost everything expect that the particles (green) looks a bit strange. They are flying to high and looks more like smoke than water particles. Its visible in this preview animation. At 0:06 it looks like smoke and just slide along the hull for a long time. I have used the same settings but I guess something is wrong. Do you have any ideas how I can adjust this? The foam are is much narrower on mine than yours, but that might be the shape of the hull. The speed is almost the same, the units are in cm and the vessel is in correct scale.
Here are my settings:
I went through the excellent new ship tutorial on youtube yesterday and set up a scene with my hull. I'm quite satisfied with almost everything expect that the particles (green) looks a bit strange. They are flying to high and looks more like smoke than water particles. Its visible in this preview animation. At 0:06 it looks like smoke and just slide along the hull for a long time. I have used the same settings but I guess something is wrong. Do you have any ideas how I can adjust this? The foam are is much narrower on mine than yours, but that might be the shape of the hull. The speed is almost the same, the units are in cm and the vessel is in correct scale.
Here are my settings:
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