Using Max 2014, PhoenixFD 2.2.0, I have some animated flying characters (each is a single mesh (multi element) driven by a point cache) which need to disturb surrounding Pflow particles.
Within Pflow I’m using the PhoenixForce operator to drive the particles, but I’m finding it difficult to get good results with large simulators.
With a small test I did on one character it seemed to work very well. The character’s wings move the particles up and down creating nice swirling motions.
When I increased the size of the Pflow source and simulator (to about 3 million cells) to encompass many point cache characters, I can only see particles near the characters get dragged along but their wing flaps only move the particles up and down very slightly. All the swirling motions are gone.
Perhaps this is happening because with a larger grid the fluid in the centre has less freedom to move (it’s surrounded by more fluid).
Other than simulating with a smaller grid, which setting(s) will help allow the fluid to move more freely again?
Thanks
Graham
Within Pflow I’m using the PhoenixForce operator to drive the particles, but I’m finding it difficult to get good results with large simulators.
With a small test I did on one character it seemed to work very well. The character’s wings move the particles up and down creating nice swirling motions.
When I increased the size of the Pflow source and simulator (to about 3 million cells) to encompass many point cache characters, I can only see particles near the characters get dragged along but their wing flaps only move the particles up and down very slightly. All the swirling motions are gone.
Perhaps this is happening because with a larger grid the fluid in the centre has less freedom to move (it’s surrounded by more fluid).
Other than simulating with a smaller grid, which setting(s) will help allow the fluid to move more freely again?
Thanks
Graham
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