I have problem with liquid simulation and I guess its because my project limits.
I can't scale my container as it is part of a big scene and cant use push modifier because glass thickness must be realistic.
When bottle is filled I get this result.(pic 1) Part of liquid glued to bottle. Since I can't use push I scaled mesh to avoid overlap with bottle and got accepted result as simulation starts but during bottle animation (the bottle is rotated as pendulum) liquid stick again to the bottle edges.(pic 2) The only way I found to solve it is uncheck Wetting, but then I run into the render problem as it cause gap between liquid and bottle.(pic 3)
What am I doing wrong?
I can't scale my container as it is part of a big scene and cant use push modifier because glass thickness must be realistic.
When bottle is filled I get this result.(pic 1) Part of liquid glued to bottle. Since I can't use push I scaled mesh to avoid overlap with bottle and got accepted result as simulation starts but during bottle animation (the bottle is rotated as pendulum) liquid stick again to the bottle edges.(pic 2) The only way I found to solve it is uncheck Wetting, but then I run into the render problem as it cause gap between liquid and bottle.(pic 3)
What am I doing wrong?
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