Hello,
I have come across simulations of single droplets made with phoenix I would like to create in a similar way:
http://vimeo.com/91539364
http://www.youtube.com/watch?v=GziCw...LTPRMxUHqd0YOQ
I have tried the whole day countless variations now of surface tension (0-1), gravity (0,01-1), time scale (0,01-1), discharge amount (0,001-50), system units (mm-m), scene scale (cylinder radius 0,2cm - 5cm), resolution (0,01cm - 0,1cm) etc. and already fail at creating the first drop. How did you manage to make the liquid gather in the middle of the cylinder to form a nice drop before falling? In my tests the outer circle mostly fell first. If something like a drop formed, it got split/flattened/stretched on the way down. After impact I got a small bump coming up at most, no pillar so far. Also the initial fillup very often did not stay still until the drop reached the surface, from boiling to building up "stairs" at the edges. I tried it mostly with Smooth 20-80/Classic 2-6, also some with symmetric and forward transfer, but that tends to create geometric patterns like flowing in parallel lines or quadratic splashes.
All with version 3ds Max 2014 / Phoenix 2.2.0.
So I have to admit I am lost. How would you approach such a simulation? Where should I begin with the "right" way?
Thanks,
Bob
I have come across simulations of single droplets made with phoenix I would like to create in a similar way:
http://vimeo.com/91539364
http://www.youtube.com/watch?v=GziCw...LTPRMxUHqd0YOQ
I have tried the whole day countless variations now of surface tension (0-1), gravity (0,01-1), time scale (0,01-1), discharge amount (0,001-50), system units (mm-m), scene scale (cylinder radius 0,2cm - 5cm), resolution (0,01cm - 0,1cm) etc. and already fail at creating the first drop. How did you manage to make the liquid gather in the middle of the cylinder to form a nice drop before falling? In my tests the outer circle mostly fell first. If something like a drop formed, it got split/flattened/stretched on the way down. After impact I got a small bump coming up at most, no pillar so far. Also the initial fillup very often did not stay still until the drop reached the surface, from boiling to building up "stairs" at the edges. I tried it mostly with Smooth 20-80/Classic 2-6, also some with symmetric and forward transfer, but that tends to create geometric patterns like flowing in parallel lines or quadratic splashes.
All with version 3ds Max 2014 / Phoenix 2.2.0.
So I have to admit I am lost. How would you approach such a simulation? Where should I begin with the "right" way?
Thanks,
Bob
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