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Gravity issue
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Alright, so with tomorrow's nightly build not only translating and rotation bodies will affect the fluid, but scaling bodies as well.
You will need to create another source in fire/smoke more and emit only velocity (otherwise in liquid mode it will obligatory emit liquid as well, and we don't want that). Set the source in brush mode, emit from the expanding sphere and exclude the sphere from interacting with the simulator, otherwise the brush mode won't be able to kick in. Make sure the surface tension is turned off, otherwise the liquid will not blow up in small pieces, but in big ugly chinks instead. Un-check uniform density too, to make the liquid more liquid-like. You can control the effect of the expanding sphere by the velocity multiplier of the source, for example this is with a multiplier of 10 (also, reduced resolution, conservation quality and steps per frame):
Svetlin Nikolov, Ex Phoenix team lead
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