Hi!
I'm having a scene where at a specific frame my phoenix simulation is starting. Before this frame my simulation grid is empty and the smoke starts to fill up that grid. If I render my scene (VRay) before this frame I'm having about three times slower rendertimes when Phoenix/the grid is visible. If I hide the grid, rendertimes are much better. Does this make sense? Isn't there a "dirty flag" that tells the renderer to ignore Phoenix while the grid is empty?
In the same scene, where I'm emptying an object at a different frame (liquid simulation this time) I'm having the same trouble. Before the simulation begins Phoenix is holding the initial/non moving liquid object. Doesn't it keep this "static mesh" and optimize rendering this way? I managed to fight this issue by converting the liquid to a mesh switching to the Phoenix version at the frame the animation begins but it's not really comfortable.
Best regards
Fabian
I'm having a scene where at a specific frame my phoenix simulation is starting. Before this frame my simulation grid is empty and the smoke starts to fill up that grid. If I render my scene (VRay) before this frame I'm having about three times slower rendertimes when Phoenix/the grid is visible. If I hide the grid, rendertimes are much better. Does this make sense? Isn't there a "dirty flag" that tells the renderer to ignore Phoenix while the grid is empty?
In the same scene, where I'm emptying an object at a different frame (liquid simulation this time) I'm having the same trouble. Before the simulation begins Phoenix is holding the initial/non moving liquid object. Doesn't it keep this "static mesh" and optimize rendering this way? I managed to fight this issue by converting the liquid to a mesh switching to the Phoenix version at the frame the animation begins but it's not really comfortable.
Best regards
Fabian
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