Hi there,
Finally got another project with fluids again...
My problem this time: I have an object and selected some faces on it, from where I want it to emit liquid (sort of like "sweating" it).
So I set the selected polygons to ID 2, created the PHX sim and a liquid source and set it to "brush" and chose polygon ID 2.
It does emit from selected polygons now, but it doesn´t only emit them in the right direction (facing away from the object), aka along its normals, but also in the opposite direction.
How can I change that?
Finally got another project with fluids again...
My problem this time: I have an object and selected some faces on it, from where I want it to emit liquid (sort of like "sweating" it).
So I set the selected polygons to ID 2, created the PHX sim and a liquid source and set it to "brush" and chose polygon ID 2.
It does emit from selected polygons now, but it doesn´t only emit them in the right direction (facing away from the object), aka along its normals, but also in the opposite direction.
How can I change that?
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