I am trying to create lots of beaded water droplets held by surface tension on a hard, smooth surface.
Some problems:
The fluid is drifting to +X for no reason I can discern, even running uphill.
The volume of fluid emitted is way more than should be emitted in one frame from a very small object with a discharge of .001 - how do I reduce it?
Fluid is left on the emitter (which sits just above the surface) until it shrinks away to nothing
I wanted to use a particle system as the emitter, this seems to be very unstable. It either does not work at all or gives unpredictable results such as ignoring the animated discharge parameter.
I would like to have some of the droplets stick to the surface. I can't find a parameter that controls friction - the velocity multiplier in the phoenixFD properties seems ineffective even when set to zero. Preferably this would be an attribute that could be controlled by a map.
Any help pointing me in the right direction is much appreciated.
Some problems:
The fluid is drifting to +X for no reason I can discern, even running uphill.
The volume of fluid emitted is way more than should be emitted in one frame from a very small object with a discharge of .001 - how do I reduce it?
Fluid is left on the emitter (which sits just above the surface) until it shrinks away to nothing
I wanted to use a particle system as the emitter, this seems to be very unstable. It either does not work at all or gives unpredictable results such as ignoring the animated discharge parameter.
I would like to have some of the droplets stick to the surface. I can't find a parameter that controls friction - the velocity multiplier in the phoenixFD properties seems ineffective even when set to zero. Preferably this would be an attribute that could be controlled by a map.
Any help pointing me in the right direction is much appreciated.
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