Been a while since i used any emitters for a constant stream of liquid and it's just not working for some reason. I was trying to set up a scene where I could test using multiple grids and transferring liquid between them, but I cant even get the liquid to come out of a source or react with my objects.
Here's the scene, it's 2012.
http://we.tl/FjUN9WOwhT
I press start and get one frames worth of liquid, then it all just falls through the bottom of my grid and straight through my objects without reacting to them. Has something changed in newer versions and i'm just not clicking on a checkbox somewhere?
I've tried brush/inject, making the emitter object a solid box or a single plane, setting it to emit from just one poly or the whole object, shelling the main object it's falling through and every conservation and advection method available. still just one frames worth of liquid that passes straight through objects as if they dont exist.
E: Just installed the latest nightly too. no idea what i'm doing wrong here.
Here's the scene, it's 2012.
http://we.tl/FjUN9WOwhT
I press start and get one frames worth of liquid, then it all just falls through the bottom of my grid and straight through my objects without reacting to them. Has something changed in newer versions and i'm just not clicking on a checkbox somewhere?
I've tried brush/inject, making the emitter object a solid box or a single plane, setting it to emit from just one poly or the whole object, shelling the main object it's falling through and every conservation and advection method available. still just one frames worth of liquid that passes straight through objects as if they dont exist.
E: Just installed the latest nightly too. no idea what i'm doing wrong here.
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