Hi!
I have this foam flicker problem that I dont know how to get rid of?
Look at this animation.
http://www.kennetjohansson.se/temp/pipes.html
Look especially at the second half of the animation when the water has come flushing out of the pipes and
start to flood the scene. There is some crazy flickering in the foam there.
First i simulated the water mesh and rendered that out. it looked fine. Then whent on and resimulated with foam and splash.
Rendered again and the flickering started to appear. Everything is rendered in one go, water, foam and splash. No composition.
I used a domelight with a hdri, no global illumination. Vray 3.008, phoenix fd 2.2.
I used a physical camera with motionblur enabled. Adaptive image sampling min 2 max 6 color threshold 0,01. Global dmc at default values.
Tried to mess with some of the settings directly on foam and splash. Bounce, reflection cut of etc. I set reflection cutoff to 0,01. Could that be the problem?
Im a newbie on phoenix fd and any advise would be helpful.
I have this foam flicker problem that I dont know how to get rid of?
Look at this animation.
http://www.kennetjohansson.se/temp/pipes.html
Look especially at the second half of the animation when the water has come flushing out of the pipes and
start to flood the scene. There is some crazy flickering in the foam there.
First i simulated the water mesh and rendered that out. it looked fine. Then whent on and resimulated with foam and splash.
Rendered again and the flickering started to appear. Everything is rendered in one go, water, foam and splash. No composition.
I used a domelight with a hdri, no global illumination. Vray 3.008, phoenix fd 2.2.
I used a physical camera with motionblur enabled. Adaptive image sampling min 2 max 6 color threshold 0,01. Global dmc at default values.
Tried to mess with some of the settings directly on foam and splash. Bounce, reflection cut of etc. I set reflection cutoff to 0,01. Could that be the problem?
Im a newbie on phoenix fd and any advise would be helpful.
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