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transfer to second grid - Phoenix as source emitter node

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  • transfer to second grid - Phoenix as source emitter node

    Can anyone shed some light on why the fluid entering the second grid defies gravity?

    Click image for larger version

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  • #2
    further to this when I make a single grid that covers the full length the fluid runs down the creek bed for about a meter than just disappears!

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    • #3
      every thing I have tried fails - the fluid just refuses to run any further!!!!!!!!

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      • #4
        Do you export velocity form the first simulator and did you check velocity on the phx source you use to transfer form one grid to the other?
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          yes to both of them. I followed the cascade example file. Would the velocity value have something to do with it? I have it set to .5 because I don't want the fluid from the initial source flying out at high velocity.

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          • #6
            Could be, is there any difference with just 1? Also, which version are you using?
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              I don't want to hijack my own thread but since I can't transfer the sim I made one long grid. It didn't work so I went back to the shorter one and gradually increased the length, simming after each time I increased it. At cell 5cm x 750, y 200 z 60 it doesn't work - about a third of the way down the grid the fluid just flows into another dimension like it is evaporating away. At x 500 it works fine.

              Using v 2.2.0

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              • #8
                Ha! Interesting, can we have the scene so we can debug it?
                Svetlin Nikolov, Ex Phoenix team lead

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                • #9
                  in the cascade example the discharge on the receiving grid is set to .001 - maybe that is the problem - mine was set to 1 - testing now

                  Discharge value makes no difference

                  x 650 also works
                  Last edited by magilla; 20-10-2014, 11:45 PM.

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                  • #10
                    the cascade example is too old and the transfer source is in solid mode, that is worse than brush mode transfer. see this tutorial , it's newer and more actual.
                    ______________________________________________
                    VRScans developer

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                    • #11
                      Originally posted by a0121536 View Post
                      Ha! Interesting, can we have the scene so we can debug it?
                      definitely - it's very simplistic but I'll zip it up and send it in an hour - cheers.

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                      • #12
                        Originally posted by Ivaylo Katev View Post
                        the cascade example is too old and the transfer source is in solid mode, that is worse than brush mode transfer. see this tutorial , it's newer and more actual.
                        At 4:55 of part 2, adding objects in an interaction list I get a circular reference.

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                        • #13
                          Did you change it to INCLUDE?
                          Svetlin Nikolov, Ex Phoenix team lead

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                          • #14
                            yes - changed to include

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                            • #15
                              Then which object are you getting the circular reference message on?
                              Svetlin Nikolov, Ex Phoenix team lead

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