hi there,
I´m back with some more problems:
I jsut simulated some smoe and I´m getting visible artefacts in the rendering.
I´m using the trick with the peak transparency diagram to give my smoke more detail, I also disabled "light cache" in the colors/transparency rollout and tried decreasing the step size in the rendering tab as suggested in the manual, but none of that helped. I know I already had success with lower grid resolutions, but I don´t remember what I did differently...
Here is a render with about 500 k cells:
And here one with about 9 mill cells:
I also tried the tip from the manual with drag particles and rendeirng with PHXfoam as fog, but with the default settings (fog=1cm) I just got one blurry blob and when I started lowering the fog size to something like 0.01 cm, rendertimes got really high, I actually stopped the rendering so I coudln´t even see if it would in theory look good enough.
So, where do I go from here?
Increase grid resolution?
Increase steps per frame?
Any other solutions?
I´m back with some more problems:
I jsut simulated some smoe and I´m getting visible artefacts in the rendering.
I´m using the trick with the peak transparency diagram to give my smoke more detail, I also disabled "light cache" in the colors/transparency rollout and tried decreasing the step size in the rendering tab as suggested in the manual, but none of that helped. I know I already had success with lower grid resolutions, but I don´t remember what I did differently...
Here is a render with about 500 k cells:
And here one with about 9 mill cells:
I also tried the tip from the manual with drag particles and rendeirng with PHXfoam as fog, but with the default settings (fog=1cm) I just got one blurry blob and when I started lowering the fog size to something like 0.01 cm, rendertimes got really high, I actually stopped the rendering so I coudln´t even see if it would in theory look good enough.
So, where do I go from here?
Increase grid resolution?
Increase steps per frame?
Any other solutions?
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