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  • splash fireworks

    After watching the river tutorial I have tried bumping up the amount of splash and reducing the amount of foam whilst letting the splash create foam, initially this seemed to be working quite well but I can't seem to stop the splashes behaving like this...

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    I have cranked up the air friction to try and slow these particles down but seems to have no effect on them

  • #2
    the split rate, decrease it, you have big particles that produce tails of small particles, not sure why the trails are so straight, they must be smoke-like, perhaps the liquid like option is involved.
    ______________________________________________
    VRScans developer

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    • #3
      yeah I turned up the split to get the fluid like trails but that doesn't explain why they shoot off in such a dramatic fashion. I also set the Liquid-like attribute to 3, as shown in the manual, to try to get more fluid like behaviour of the splash particles.

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      • #4
        after a quick test this morning I find that when the split rate is above 0 the splash particles just hang in the air, they have no movement. This relates to another post I made about 'floating particles' not reacting to the sim.

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        • #5
          we have another report with this issue, the fix is in progress
          ______________________________________________
          VRScans developer

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