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two grids, one ocean

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  • two grids, one ocean

    Rendering two grids in an ocean. One is set to cap, the other is set to ocean. The sim that is rendering the ocean leaves screen but it seems that I need to keep simulating that until the end of shot or else the ocean turns off. Is there a more efficient way of doing this?

  • #2
    yes, there is an input option "load nearest if missing", enable it
    ______________________________________________
    VRScans developer

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