Announcement

Collapse
No announcement yet.

Handking discharge

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Handking discharge

    Iya folks,

    We are now to PhoenixFD, which seems very complete and amazing !

    Anyway, I'm doing a water wall with water going into a gutter. I have a pond at the base of the wall where the water goes, then fill into the gutter.

    My problem is how to anticipate the volume of water so the pond doesn't overflow.
    Is there a way to anticipate this ? I'm doing several sims with bigger pond, with a hole into the pond so it discharge itself (but then the surface is too low). I must simulate around 300 frames before seeing the hole isn't big enough, or the pond, etc ...

    Is there a way to specify a level surface to not go higher ? How do you set such volumes of water ? Any calculations ?

    Also I have try to make three simulators, one for the wall, one for the pond, one for the gutter, so I can set each one without recalculating entire simulations on hundred of frames to see it's not good. But the flow, when arriving into the second simulator, lost all its integrity and goes into lot of big splashes. Any special settings there ? I've look at the wine scene and does same thing but nothing goes wrong.

    Also, using a grid gizmo I can set the volume of water I want, but when cells are going outside the gizmo, they are freezed and form a water volume like on a transparent wall. No way to make these cells disappearing instead of freezing ?

  • #2
    yes, there is a way to anticipate the liquid volume, but it's only approximate, the discharge multiplied by the surface of the source object is the produced liquid.
    there are many factors that can change the volume, for example the low spf leads to increase of the volume.
    i suggest to use sources with negative discharge to remove the extra water, or just a hole that leaves the liquid to leak outside.
    ______________________________________________
    VRScans developer

    Comment


    • #3
      Ah, never tried a negative source, will do ! Thanks for the tips.

      Comment

      Working...
      X