I'm sure I'm going to run into some troubles on this one so I'll put everything related to it in this thread.
First up - scale.
I have created a giant (not as big as the sun) sphere inside a grid and selected it as the source. I set my path and clicked start then stopped after a few frames. Now the problem is that the grid at 27 million cells has totally frozen the viewport but there is nothing going on at the moment and the adaptive degradation is flicking on and off. Is there a way to optimise performance - is it cpu, graphics card or ram? I can lower the cell count but eventually I have to get back to that resolution.
Downsampling for the GPU preview is missing from the UI, seems to have been replaced by gamma.
How can I control the amount of smoke emitted from fuel being burnt? Smoke is unchecked on the source. Is it relative to the energy?
First up - scale.
I have created a giant (not as big as the sun) sphere inside a grid and selected it as the source. I set my path and clicked start then stopped after a few frames. Now the problem is that the grid at 27 million cells has totally frozen the viewport but there is nothing going on at the moment and the adaptive degradation is flicking on and off. Is there a way to optimise performance - is it cpu, graphics card or ram? I can lower the cell count but eventually I have to get back to that resolution.
Downsampling for the GPU preview is missing from the UI, seems to have been replaced by gamma.
How can I control the amount of smoke emitted from fuel being burnt? Smoke is unchecked on the source. Is it relative to the energy?
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