does anyone have an idea how to solve this mesh problems? the flip solver does a far better job in the meshes but there is the issue with exploding splashes.
i would like to have a smooth mesh not thes jagged edges and long tendrils. i know that i can play wit the iso
surface level and the sharpness but i am not satisfied with the result.
thanks in advance
i would like to have a smooth mesh not thes jagged edges and long tendrils. i know that i can play wit the iso
thanks in advance
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