It seems that the particle count is too low.
Since you're using the FLIP solver, try increasing the "Rate" parameter of the foam first. This will generate more bubbles.
Also if they are mainly under the water, increase the "Rise speed", it'll force them to reach the surface of the water faster.
To achieve a result similar to the photo on the left, you'll need both patterns and b2b.
Also keep in mind that the size of the bubbles plays important role the to b2b - if they are too small, they won't stick, no matter how high the b2b is set to.
The patterns and b2b, however, are features designed to work with the Classic sovler. They can be used with the FLIP solver also, but I'm not sure how it behaves.
Since you're using the FLIP solver, try increasing the "Rate" parameter of the foam first. This will generate more bubbles.
Also if they are mainly under the water, increase the "Rise speed", it'll force them to reach the surface of the water faster.
To achieve a result similar to the photo on the left, you'll need both patterns and b2b.
Also keep in mind that the size of the bubbles plays important role the to b2b - if they are too small, they won't stick, no matter how high the b2b is set to.
The patterns and b2b, however, are features designed to work with the Classic sovler. They can be used with the FLIP solver also, but I'm not sure how it behaves.
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