I have a simulation of 300 frames of smoke drifting above the floor. I emit over the initial 80 frames and let the smoke do its thing over the rest of the frames. However even with dissipation on zero the smoke eventually just dissolves away. It doesn't visibly drift away, the sides are blocked and there are no forces.
I have tried continuing the emission over the duration but despite manipulating the opacity curve every which way I get very visible emission patches.
How do I a) hide the emission and/or b) maintain the smoke over long durations?
I have tried continuing the emission over the duration but despite manipulating the opacity curve every which way I get very visible emission patches.
How do I a) hide the emission and/or b) maintain the smoke over long durations?
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