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FLIP solver playback rate

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  • FLIP solver playback rate

    changing the playback rate of a FLIP solved sim results in an error "make sure particles are exported with ID channel"

    There are no 'drag' particles just the particles from the solve. Everything seems ok.

  • #2
    in the liquid panel you have an option to export id of the liquid particles, enable it.
    ______________________________________________
    VRScans developer

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    • #3
      shall do, can you explain why though - the cache seems fine playing back at different rates

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      • #4
        if the rates are integer numbers, there is no interpolation, just some frames are skipped.
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