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looping flame cache

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  • looping flame cache

    I experienced some very strange behaviour when using the time scale attribute whilst looping a 200 frame cache with a ten frame overlap.

    The resulting render looked like it was just alternating between frames, no blending at all. I tried both blending methods and there is a velocity channel in the cache.

    I haven't had a chance to look into this further or reproduce it but just wanted to put this out there and see if anyone else has experienced the same.

  • #2
    nightly build or official? try to render with official build, if the problem is remaining, send us the scene, but in both the cases is good to inform us for the result.
    ______________________________________________
    VRScans developer

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