Hi! Is there a way to avoid the edge of the container to be visible as a little bump? I need to create a simulation where the water is totally calm down, steady as a mirror, and then something drops and you see the waves it creates, but I always see the edge of the container. When you use the ocean texture, well, it is probably not that visible because of the texture, but I can't use that. Really hopping is possible.
Thanks!
Thanks!
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