one of the reasons for the bunch of single droplets was a source issue that is already fixed. however not only the source is to blame. flip starts with spf=1 and zero surface tension, assuming large scale scenes and high performance for testing, but for small scale scenes you have to use surface tension and higher spf. and of course not everything is already done, some mechanism for killing/hiding the single particles can be very helpful too
you can see the same simulation after the tweaks i mentioned above.
you can see the same simulation after the tweaks i mentioned above.
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