Hey everyone,
Long time Phoenix user. Want to throw out this general question asking about using GI with Phoenix. I'll make a simple smoke simulation, light it with either simple lights or sun/sky, and then in rendering I'll set the smoke color scattering to ENABLED. I'll then render with and without GI and the results are basically the same sans a decrease in light intensity.
The renders are basically identical. What is the intentional use of GI with smoke? I have assumed it was to get a volumetric lighting effect, almost like subsurface scatter. However the only way I have gotten close to this effect is by using the heat haze render method. Though my render times go way way up and results are inconsistent.
Can someone pass along some guidance? Thanks!
Dave
Long time Phoenix user. Want to throw out this general question asking about using GI with Phoenix. I'll make a simple smoke simulation, light it with either simple lights or sun/sky, and then in rendering I'll set the smoke color scattering to ENABLED. I'll then render with and without GI and the results are basically the same sans a decrease in light intensity.
The renders are basically identical. What is the intentional use of GI with smoke? I have assumed it was to get a volumetric lighting effect, almost like subsurface scatter. However the only way I have gotten close to this effect is by using the heat haze render method. Though my render times go way way up and results are inconsistent.
Can someone pass along some guidance? Thanks!
Dave
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