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Particles to Cubes?
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Hello Svetlin
I haven't tried this with another build and I don't dare to because of that at the moment, since 25691 is running on the render farm.
This problem was solved easily now by instead choosing "Use Prt shape" in the settings of the source.
But since there are other bugs occuring with this build, upgrading might turn out to be necessary later on. Can you name the latest most stable version?
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I would say 26021 from 15 July is a bit more stable, although lacking some improvement and fixes for atmospherics.
Or you can take a chance with tomorrow's nightly (13 Aug) - we've been stabilizing for the last couple of days and the cubic particle issue's fix will be included too, along with many others - related to resimulation, massive smoke vorticity, PCG conservation and sources and scene interaction.
The Phx props should be long fixed as well - maybe it was broken just for a day.Svetlin Nikolov, Ex Phoenix team lead
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Another strange behavior I observed regarding lighting:
in build 25691, it doesn't work to exclude a simulation from lighting in the general parameters of lights, neither with vray lights nor with standard ones, which feels like a pretty basic feature PhoenixFD should have.
Please if possible, if you did not already do that, it would be very helpful if you add that in (especially for faking the explosion's lighting on a scene by placing an omnilight inside the explosion - for that I'd really need the omnilight to be able to ignore the sim).
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Oh, that's it then - the exclude lists for Phoenix were possible after changes in V-Ray that came even after 3.0 - I have to check the release dates, but I think 3.1 will work.
You can try rendering in Geometry Atmosphere mode though - the above applies only to Atmosphere mode. It will be slower, but in theory it should work even with the old V-Ray.Svetlin Nikolov, Ex Phoenix team lead
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