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  • underwater explosion foam issue

    Foam seems to be getting stuck in the air. Pretty much default values.

    explo.zip
    Regards

    Steve

    My Portfolio

  • #2
    the foam falling speed is too low, increase it.
    ______________________________________________
    VRScans developer

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    • #3
      Is there a way to calculate the foam only once the base simulation is calculated. I don't want to keep having to calc the base sim as it takes quite a bit of time.
      Regards

      Steve

      My Portfolio

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      • #4
        yes, there is an option to resimulate the foam, see the resimulation panel. disable the grid resimulation, enable the particle resimulation.
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        VRScans developer

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        • #5
          ok thanks.
          Regards

          Steve

          My Portfolio

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          • #6
            Sorry, one last question. Is there a way to offset the entire grid, foam and splash simulation so I can add a bit more lead time to the sequence ?
            Regards

            Steve

            My Portfolio

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            • #7
              yes, in the input panel you have a parameter that can introduce offset in the sequence
              ______________________________________________
              VRScans developer

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              • #8
                Great.

                I've got another problem now. Since adding a PHXFoam helper to shade the foam I'm getting the attached error.

                Click image for larger version

Name:	error.jpg
Views:	2
Size:	30.2 KB
ID:	858199
                Regards

                Steve

                My Portfolio

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                • #9
                  another user reported for problems with irradiance map, is it involved here?
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                  VRScans developer

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                  • #10
                    I'm using BF+LC & Vraysun system.
                    Last edited by stevesideas; 30-08-2015, 11:59 AM.
                    Regards

                    Steve

                    My Portfolio

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                    • #11
                      can you attach the scene with a single cache that porduces the bug? you can send them to the support, if the cache is too big.
                      ______________________________________________
                      VRScans developer

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                      • #12
                        Here you go. Thanks.
                        Attached Files
                        Regards

                        Steve

                        My Portfolio

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                        • #13
                          Originally posted by Ivaylo Katev View Post
                          yes, in the input panel you have a parameter that can introduce offset in the sequence
                          So, I've adjusted the cache start and play start (I don't understand the difference in what they do) and they both seem to work but if I change the start time so I have more lead time to the sequence the ocean displacement does not animate in the viewport. Can I assume it won't animate at render time also. If so will I have to resimulate everything with the lead time built in ?
                          Regards

                          Steve

                          My Portfolio

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                          • #14
                            it will animate in rendertime, don't worry (but still test it). the lack of animation of the viewport is because there is no change in the cache (the first one is used) and the mesh is not updated.
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                            VRScans developer

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                            • #15
                              Okay. good to know.
                              Regards

                              Steve

                              My Portfolio

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