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Grid resimulation may produce incorrect results........

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  • Grid resimulation may produce incorrect results........

    In liquid mode, only particles resimulation is supported.

    If I'm simulating an ocean with some dynamics within the simulation how do I resimulate the simulation area grid without this error message coming up.
    Regards

    Steve

    My Portfolio

  • #2
    i suppose you have to disable the grid resimulation option
    ______________________________________________
    VRScans developer

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    • #3
      But I want to resim the grid. I don't understand why I would disable the grid resim if I want to add more detail to the original grid. Am I missing something ?
      Regards

      Steve

      My Portfolio

      Comment


      • #4
        the liquid content can't be reismulated, only the foam and splash particles can
        ______________________________________________
        VRScans developer

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        • #5
          Ah. Okay. So for nice looking simulation of a large splash I would have to decrease the cell size to something much smaller.
          Attached Files
          Regards

          Steve

          My Portfolio

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          • #6
            Do you think I should just download the nightly build and see if that works ?
            Regards

            Steve

            My Portfolio

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            • #7
              Liquid grid resimulation is still not possible. We may return to this some day (in the very distant future), but for now - it's not supported. It's quite possible, that it will neve work for liquids properly.
              V-Ray/PhoenixFD for Maya developer

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              • #8
                Okay. No problem.
                Regards

                Steve

                My Portfolio

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                • #9
                  Liquid grid resimulation is still not possible. We may return to this some day (in the very distant future), but for now - it's not supported. It's quite possible, that it will neve work for liquids properly.
                  Well, this just answered my question of why it wasn't working

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