Currently doing a flush-animation and ofcourse I want foam. My issue is that when the water is lying still the foam is still there. I have even tried lowering the halflife to 0,01, with no help. Is there something im missing?
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My foam wont go away
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as a quick cheat for now could you have a foam shader for above water and then have one for underwater... animate the size down to 0 from a given point? This is theory, whether it works I don't know Depends whether the sub groups work in the newer core and if the size parameter is animate-able.Adam Trowers
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well, it usually goes to the surface, unless some obstacle or down going flow or something like that is present. perhaps too low rising speed? if your simulator is very big sized, the rising speed is small, because the initial value is a constant - 10 scene units.______________________________________________
VRScans developer
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