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melting geometry

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  • #16
    And just an update - the mapper will be fixed for Tuesday's nightly.
    Svetlin Nikolov, Ex Phoenix team lead

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    • #17
      sounds great! look forward to the update. i'm trying to accomplish 2 things. i want to map the discharge from an object (the map is noise), so i can have part of the object emitting until the whole object is. the drag particles are for mapping uv onto the fluid sim.

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      • #18
        i see now, well you must put the same in both the slots, discharge and particle mapping
        ______________________________________________
        VRScans developer

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        • #19
          aha. great thank you.

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