Hi,
If I use a phx texmap set to velocity, the negative values are clamped. I've tried using max's maps (output, colorcorrect) to offset the values up into the positive range but no luck.
Is there a known fix for this?
I understand that max's materials and maps probably don't like or support negative values. So if there's no fix then could the phx texmap have an "offset" parameter (nothing fancy needed, just a simple add is fine)?
If I use a phx texmap set to velocity, the negative values are clamped. I've tried using max's maps (output, colorcorrect) to offset the values up into the positive range but no luck.
Is there a known fix for this?
I understand that max's materials and maps probably don't like or support negative values. So if there's no fix then could the phx texmap have an "offset" parameter (nothing fancy needed, just a simple add is fine)?
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