Hey,
I'v simulated a high resolution explosion in maya, and now at render stage.
I want to add more detail into it, so i thought about adding a displacement volume noise.
But when i turn on the displacement, add the volume noise, and make it surface driven, it takes ages to process the displacement and then at render stage it does nothing to the effect of the cloud itself.
Whats the best way to make this work?
I'v simulated a high resolution explosion in maya, and now at render stage.
I want to add more detail into it, so i thought about adding a displacement volume noise.
But when i turn on the displacement, add the volume noise, and make it surface driven, it takes ages to process the displacement and then at render stage it does nothing to the effect of the cloud itself.
Whats the best way to make this work?
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