I can confirm, with inertia force set to 1, it works better but not 100% save. This happend with inertia force set to 1.0:
https://www.dropbox.com/s/zqcn1idz2c...t0%29.mp4?dl=0
Let me list two other even worse bugs:
2) The UI in the command panel (to the right hand) dissapears in some PhFD scenes, sometimes and after a while with no apparent trigger. If I hit the symbol on top of the command panel to switch between panels it is empty, for example from Create to Modify. I then hit the Modify symbol again and the buttons and tabs in the panel appear as they should, but if I open a RollOut inside the panel (for example Resimulation), again it does not update. This happens to all objects. Even when rebooting and loading the glitchy scene, the bug remains. Only solution: abandon the scene - as a sidenote it never happened on my system before, so it is 99% caused by something going on with PhFD.
3) 3dsMax freezes during the simulation process without reason or error message. This first occured when I set up a pflow particle system and used it as emitter. Without a warning, the cursor just turns into blue cirlcle (I use Win7) and when I left click the screen turns milky, so to move on I have to restart and restore the sim. The same things happens if I stop the Pflow system to function as emitter. If it is deactivated altogether, the sim calculates to the end as it should. What is strangest, Pflow and PhFD3.0 worked well together in the same scene before. I didn't really change my setup. The freeze always occurs after it simulated 125 frames succesfully - so always around the same frame. Up until then the result looks fantastic and the emitter is doing the work it is supposed to (ideally when set as Volume Inject Emitter). I keep trying, maybe it can be tackled by modifying the Pflow Set-Up.
Sorry to throw all this at you, I know you guys are busy, but the bugs seem severe. This scene is not complicated or special at all. I just try to get longer fire trail. https://www.dropbox.com/s/8rvlm7352y...Pflow.rar?dl=0
On the pro side there are no numerical errors anymore thou
I keep reseting 3dsMax, starting new scenes, merging my geometry in, creating the gridcage and helper from scratch with slightly adjusted values and set-up, then I press that Start button and hope for the best. Let's see.
https://www.dropbox.com/s/zqcn1idz2c...t0%29.mp4?dl=0
Let me list two other even worse bugs:
2) The UI in the command panel (to the right hand) dissapears in some PhFD scenes, sometimes and after a while with no apparent trigger. If I hit the symbol on top of the command panel to switch between panels it is empty, for example from Create to Modify. I then hit the Modify symbol again and the buttons and tabs in the panel appear as they should, but if I open a RollOut inside the panel (for example Resimulation), again it does not update. This happens to all objects. Even when rebooting and loading the glitchy scene, the bug remains. Only solution: abandon the scene - as a sidenote it never happened on my system before, so it is 99% caused by something going on with PhFD.
3) 3dsMax freezes during the simulation process without reason or error message. This first occured when I set up a pflow particle system and used it as emitter. Without a warning, the cursor just turns into blue cirlcle (I use Win7) and when I left click the screen turns milky, so to move on I have to restart and restore the sim. The same things happens if I stop the Pflow system to function as emitter. If it is deactivated altogether, the sim calculates to the end as it should. What is strangest, Pflow and PhFD3.0 worked well together in the same scene before. I didn't really change my setup. The freeze always occurs after it simulated 125 frames succesfully - so always around the same frame. Up until then the result looks fantastic and the emitter is doing the work it is supposed to (ideally when set as Volume Inject Emitter). I keep trying, maybe it can be tackled by modifying the Pflow Set-Up.
Sorry to throw all this at you, I know you guys are busy, but the bugs seem severe. This scene is not complicated or special at all. I just try to get longer fire trail. https://www.dropbox.com/s/8rvlm7352y...Pflow.rar?dl=0
On the pro side there are no numerical errors anymore thou
I keep reseting 3dsMax, starting new scenes, merging my geometry in, creating the gridcage and helper from scratch with slightly adjusted values and set-up, then I press that Start button and hope for the best. Let's see.
Comment