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Phoenix FD latest Nightlies and latest Vray -> error

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  • Phoenix FD latest Nightlies and latest Vray -> error

    Hi,
    creating a liquid simulation and set the rendering type to "Implicit" gives an error when trying to render the scene.

    (Vray 3.30.04 & Phoenix FD 2.25.01)

    Click image for larger version

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  • #2
    Thanks for the report, will be fixed for Tuesday's nightly. Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Just to add to this, the latest nightly for Maya 2016 SP5 also does an insta-crash when simulating liquid. No details, just a fatal error window-

      Click image for larger version

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      • #4
        Just to help you guys out and to figure out the most recent nightly of PhoenixFD that was stable with liquid simulation I installed and tested the following versions which all crashed when attempting to simulated fluids (kept grid as advanced, enabled fluids in grid and source)-

        Maya PhoenixFD Nightlies that crashed when attempting to simulated fluids-

        20160226
        20160225
        20160224
        20160223
        20160222
        20160220
        20160219
        20160218


        I kept on going down the list until I found the most recent version that didn't show any signs of crashing which was this one-
        20160217

        Hopefully that helps you guys narrow down what changed between 20160217 and 20160218 for Maya 2016 that would be causing this crash.

        Best,
        Clayton

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        • #5
          Alright, same time! Just found it too - and it's almost the same thing that's causing the max and maya problem, and it's a nasty one too, doesn't reproduce every time.

          Big thanks! Will be fixed for Tuesday - you may revert to before the 18th as a temporary workaround.

          Cheers!
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Hey,

            So - the max crash will be fixed in tomorrow's nightly (01 Mar).

            The Maya problem needed more changes though, and our tests are still running to make sure the fix will not create other issues.

            @Clayton, I'm finally moving on to the texture issue - the crash is in V-Ray, so maybe the blend amount is out of range indeed... Will be back with more info
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Alright, so the Maya crash should not occur anymore since the nightly from 02 March. Please bump the thread if you still have issue.

              Cheers!
              Svetlin Nikolov, Ex Phoenix team lead

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              • #8
                In 3DsMax the "Implicit rendering" of the surface is working again with the latest builds

                Thanks!


                Menno
                www.dplusvisuals.nl

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