No problem, good luck!
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Thanks Ivaylo, yes, I found that after Svetlin said that, I was used to simulate without paying attention to that option since the nightly because it was working for filling, I dont know why, I only changed that option when Im using pflow as source.
I have one last question, with this one I'm provably asking too much, but I'm trying to slowdown my mixed simulation with the velocity to something like 0.5, but it seems that the texmap doesn't match when I do that change, so Im wondering if that's possible or phoenix is unable to blend the texmap as it does with the mesh?
Thanks again!
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Hi Svetlin, I have done some test using the time scale to slow down the simulation and it seems to make the simulation works with map correctly. Now I'm having a new problem. I have this pool with some blades under the liquid and after some frames I start another liquid emission (this one is the one I want to blend) and it seems to start blending but I'm not sure why the simulated liquid goes to the side, like the other one has a bigger density or something (I know phoenixfd cannot handle different density values for liquid on a same sim). I have ran some other simulations with the same result, it doesn't look natural if the force is running in circles. Im not sure if it has something to do with the wrap or mirror option inside the map. I'm sending you the scene so you can check what I'm saying, don't know if there's any tip you can give me. Thanks a lot!
BestAttached FilesLast edited by EL_CISNE_POST; 12-04-2016, 10:52 AM.
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