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particles not being converted to meshes...
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there are only liquids, not foam or splashes, may be on this screenshot you can see it better.
I thought there was before a setting on the mesh conversion that changed how much or how close or a threshold for converting the particles to a mesh.... or I'm wrong? in this case you can (i hope) see a few hundred particles that are being ignored.
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oh... you are right, are the wetmap...but they seems to be ahead of time compared by the liquid itself, it is not like they are there only after the liquid retreats... I have to wait to finish the simulation to be sure, may be I'm wrong.
So those wetting particles are vissible only by using the wet map?
Why from time to time I see all the particles go white for 1 frame during the simulation? is it the save interval?
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well, there is a problem with it, I can clearly see the save interval on the rendered images. Every 15 frames the whole simulation have a frame that is a bit more chaotic, lower in level, with more bubbles inside, and the camera goes underwater at some point and every 15 frames I see more swirls and waves and lower levels of water for just 1 frame... is this a known issue? It certainly makes the simulation useless for a real world use.
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after you see this.... I have applied on the last version I did a material that have glossiness on the refraction, so the objects that are submerged become blurry, trying to make the water cloudy, but when the camera gets underwater, there is no gblurriness caused by the glossiness neither is any fogging..... is this possible
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in general, any contradiction between the export settings and the render settings (currently particle based smooth vs disabled particle export) produces blinking , because the restore frames force full export and the missing resource is found only in them.
in your case the mesh is using regular smooth because the missing particles, but in the restore frames it uses particle smooth, as set in the render setup. this produces different result observable in the animation.
of course would be good to detect such situations and display a warning, unfortunately it's not only one possible situation, they are big in count.______________________________________________
VRScans developer
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