Greetings,
Testing latest nightly build 1606266837 with Max 2017 and Vray 3.40.02.
It looks like the edge of the Ocean Mesh is very close to the edge of the camera frame. On occasion the Ocean Mesh edge is just short of the frame and background is made visible.
Then add PhoenixFDOceanTex, and the edge of the mesh is pulled into the frame. How far it is pulled in seems to be related to the wave height at that particular time.
See attached pictures.
Is there a way I can increase the amount of the Ocean Mesh overlap to keep this from happening?
I saw the same thing on previous nightlies and tried testing the newest version before posting this issue.
Thanks!
Ron Porter
Testing latest nightly build 1606266837 with Max 2017 and Vray 3.40.02.
It looks like the edge of the Ocean Mesh is very close to the edge of the camera frame. On occasion the Ocean Mesh edge is just short of the frame and background is made visible.
Then add PhoenixFDOceanTex, and the edge of the mesh is pulled into the frame. How far it is pulled in seems to be related to the wave height at that particular time.
See attached pictures.
Is there a way I can increase the amount of the Ocean Mesh overlap to keep this from happening?
I saw the same thing on previous nightlies and tried testing the newest version before posting this issue.
Thanks!
Ron Porter
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