Regarding the cache paths with distributed rendering - my project is pointing to a mapped network drive that is visible to any machine that uses distributed rendering on the network (basically a folder off of the project folder the scenes are stored in, on a mapped w: drive)
Why is that not sufficient for Phoenix to find the file? it's sufficient for every other renderer or plugin?
It's simple: the files are where I say they are, why do I need to switch over to UNC? I'm not even sure that I know how to do that.
Can you guys tidy this up a little please?
Why is that not sufficient for Phoenix to find the file? it's sufficient for every other renderer or plugin?
It's simple: the files are where I say they are, why do I need to switch over to UNC? I'm not even sure that I know how to do that.
Can you guys tidy this up a little please?
One of the most desired features is distributed rendering. A very common problem in the DR setup is that by default Phoenix FD looks for the cache files in the same directory where the scene file is. However, cache files are not automatically sent to the host machines like the scene is, and when the rendering begins the hosts are looking for the cache files in the same directory where the scene file is. The cache files are not sent because on one hand they may be really huge and may overload the disk space of the host, and also because in many cases not all of them are actually used in the rendering.
If you need to adjust your Input path, you will receive a message that states "You are using local machine Input path with distributed rendering! Please, change it to a network path!".
The solution is to set a network-visible UNC input path, instead of copying the caches. Push the "Cache path..." button to select input path and type \\your_computer_name (or \\your_network_server_name, or a mapped network drive) in the text field of the dialog. This will open a browsing window and you just have to find the caches and select one of them.
If you need to adjust your Input path, you will receive a message that states "You are using local machine Input path with distributed rendering! Please, change it to a network path!".
The solution is to set a network-visible UNC input path, instead of copying the caches. Push the "Cache path..." button to select input path and type \\your_computer_name (or \\your_network_server_name, or a mapped network drive) in the text field of the dialog. This will open a browsing window and you just have to find the caches and select one of them.
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