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extra meshes appearing in render

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  • extra meshes appearing in render

    got a problem with a simple glass sim
    whenever i sim and then render 2 more meshes appear?

    i have resimmed and started a new file and it keeps happening
    hoping for a workaround..or im doing something stupid?

    cheers
    working on a nightly (2.25.01 Nightly Build ID: 1605276786) with vray 3.40

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  • #2
    ok think i fixed it.....for now

    there were hidden Liquidsims that i couldnt see in the 'select by scene' that were revealed with mxs....


    classOf $
    getClassInstances LiquidSim

    shit = #()

    for o in objects do( print (classof o))
    for o in objects do( if (classOf o) == LiquidSim then (append shit o))
    select shit


    scene file
    https://www.dropbox.com/s/bctv6cm2za...drink.max?dl=0

    Comment


    • #3
      Yup, these are the internal particle group nodes which are instances of the main simulator - they should always remain hidden. Check a latest nightly - it should be fixed there. We added automatic hiding of those once they are un-hidden.
      Svetlin Nikolov, Ex Phoenix team lead

      Comment


      • #4
        ok great thanks svetlin, ill update this evening.

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